Reffi App - Action Items
Project Tasks
All active tasks for Reffi App development. These automatically appear in the Master Todo List.
December 11 Update
DNS configured, backend integrations complete, payment flow specification documented. Focus now on production Stripe setup and escrow implementation.
🚨 HIGH PRIORITY (Next 2 Weeks)
Email System Testing
- Test Resend Email Flows priority 🔥
- DNS configuration complete (reffi.io verified)
- Test all transactional email templates
- Verify deliverability across providers (Gmail, Outlook)
- Test email approval click → webhook flow
Stripe Production Migration
- Switch to Production Stripe priority 🔥
- Get production API keys from Ron
- Update
VITE_STRIPE_PUBLISHABLE_KEY(production) - Update
STRIPE_SECRET_KEY(production) - Update
STRIPE_WEBHOOK_SECRET(production) - Test referee account creation in production mode
- Process micro-transactions ($1) to validate flow
Escrow Payment Implementation
-
Build Dynamic Product Creation priority 🔥
- Create Stripe product per game listing
- Variable pricing based on accepted rate
- Add metadata: game_id, referee_id, league_id, sport_type
-
Implement Escrow Management priority 🔥
- Payment capture on application acceptance
- Hold funds in escrow until approval
- Edge Function:
capture-game-payment - Edge Function:
release-escrow-payment
-
Build Approval Workflows priority 🔥
- Email Approval Flow:
- Automated email trigger after game completion
- “Approve Payment” button in email
- Webhook handler:
approve-payment-via-email - Validate league authorization
- Release escrow funds on approval
- In-App Approval Flow:
- League dashboard view for pending approvals
- Manual approval button
- Edge Function:
approve-payment-in-app - Audit logging for all approvals
- Email Approval Flow:
-
Platform Fee Logic (for future activation)
- Calculate 10% platform fee
- Deduct from payout during release
- Add configuration flag to enable/disable
- Database: track fee separately
Database Schema Updates
- Create
paymentstable- Payment amount, platform fee, referee payout
- Status: pending, in_escrow, released, disputed
- Stripe payment intent ID
- Approval method and approver tracking
- Timestamps: captured_at, released_at
UAT Preparation
-
Build UAT Environment priority
- Create feedback popup component (per page)
- Email/Slack integration for feedback
- Seed test data for beta testers
- Document test scenarios
-
Ron’s Offline Testing
- Create referee account
- Connect Stripe account (production)
- Verify identity in production mode
- Report any issues
📋 MEDIUM PRIORITY (Before Launch)
Edge Cases & Error Handling
-
Payment Dispute Handling
- Referee no-show scenario
- Refund to league process
- Dispute escalation workflow
-
Auto-Release Logic
- Define auto-release timeframe (7 days?)
- Implement automated release if no approval
- Notification emails before auto-release
-
Multi-Game Scenarios
- Individual approval per game
- Bulk approval option for leagues
- Season listing payment handling (needs design)
Testing & QA
-
End-to-End Payment Testing
- Create listing → Apply → Accept → Capture payment
- Game completion → Email approval → Release funds
- Verify referee receives correct payout
- Test platform fee deduction (when active)
-
Email Approval Testing
- Click approve in email → webhook fires
- Error handling (invalid link, expired approval)
- Duplicate approval attempts
-
Security Testing
- Webhook signature verification
- Authorization checks (only hiring league can approve)
- Audit all payment state changes
Documentation
-
Payment Flow Diagram
- Visual flowchart for developers
- User-facing payment timeline guide
-
Ron’s Collaboration Protocol
- Ron manages frontend via Lovable
- Alex handles backend/security
- Database changes require approval beyond simple fields
- Document pull request review process
✅ Completed (December 2025)
December 11 Meeting Outcomes
- DNS configuration in Resend (reffi.io verified)
- Render and n8n access granted and upgraded
- Payment flow specification documented
- Testing strategy defined
- Production Stripe migration planned
- Ron will test Stripe account setup offline
Backend Integration Complete
- Resend API integrated (ready for testing)
- Stripe API integrated (test mode)
- 105 security issues/code improvements resolved
- No frontend changes (all backend/integration work)
- Local Supabase migrations removed (already remote)
Production Readiness Achieved
- SonarQube Quality Gate: PASSING
- Security Rating: A (1.0)
- All CRITICAL/HIGH/MAJOR issues resolved
- Technical Debt: 0.2%
- Code quality improvements complete
- Memory bank documentation updated
- Work on referee app development priority
- Complete security audit remediation
- Implement rate limiting on Edge Functions
- Add RLS policies for sensitive tables
- Implement audit logging system
- Complete PII sanitization in logs
- Resolve all TypeScript errors
- Fix deprecated API usage
- Improve Edge Function cognitive complexity
- Update to modern JavaScript patterns
📋 Post-Launch Enhancements (6+ Months)
Future Improvements
These wait until after 6-month beta period
-
Monetization Activation
- Enable 10% platform fee
- User notification (30 days advance)
- Monitor transaction volume impact
-
Performance Optimization
- Browser compatibility testing
- Mobile responsiveness optimization
- Performance profiling
- Advanced analytics integration
-
Feature Enhancements
- Season listing payment handling (needs design)
- Bulk approval for multiple games
- Referee rating/review system
- Mobile app development
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